![]() Many of the 3DO games I’ve tried have been fairly static, depending heavily on crystal-clear, but very cheesy, movies to compensate for a lack of action. Return Fire is one of best games I have played so far on the 3DO. ![]() It gets even better when the rules are delightfully simple: Blow everything up. Platforms: Super Nintendo, Sega Genesis, Sega CDĪny game with a soundtrack that includes the “Hallelujah Chorus” and the “Flight of the Valkyries” has a lot going for it right from the start. Several people have told me that the lack of this feature has turned them off to the game, which is unfortunate because it really is quite fun. I don’t know too many people who have five or six hours to play a video game in a single sitting. My one complaint about this game is the lack of an option to save games in progress. (Hint: Look for the 2600-style scorpion.) Switching between the detailed graphics of today’s games and the blobby blips of yesteryear is jarring, but the fun of Pitfall remains. The music, too, is a funky mix of throbbing drums and exotic melodies.įor die-hard Pitfall fans, the original Atari 2600 version is hidden on the fourth level. can swing on vines, jump on bungees, spring off spider webs and ride mine cars. In addition to the de rigueur move of jumping, Harry Jr. When the game actually begins, it becomes clear that The Mayan Adventure is not his father’s video game.įrom jungles to waterfalls to mines to abandoned temples, the various levels of The Mayan Adventure are visually striking, and Harry Jr. turns 18, father and son again head off to chart the unexplored wilds.Įven before the adventure begins, Harry is kidnaped, and it is up to Harry Jr. Harry, you see, took all that time off to help raise his son, Harry Jr. The story picks up many years after the conclusion of Pitfall Harry’s original adventures. So I had high hopes when I got a copy of Activision’s new remake of its famous game. I don’t want to date myself, but the Atari 2600 version of the original Pitfall was one of my favorite games. ![]() ![]() Maybe I just like rooting for the underdog. Lobo/Road Runner #1 isn’t unsuccessful, but there are enough wobbles and flaws that it ends up being a middle-of-the-road 2.5 out ot 5 stars overall, an okay reading experience that doesn’t quite stick the landing.I suppose some might actually feel sorry for Road Runner and elect to play as him, but for my money the coyote is a much better choice for this game. THE BOTTOM LINE: A LOT OF SETUP FOR LITTLE RETURNĪs with all of the Looney/DC crossovers, the handling of the mismatch is most of the fun, and I like the fact that Morrison’s script chooses to emphasize the ridiculous similarities in the different types of cartoon violence that the Coyote and Lobo engage in. (I will say that the final gag in the Kelley Jones portion of the book is the best jokes in the entire issue, though.) That mismatch of art to story is by design, but it ends up combining with a plot that doesn’t quite nail down the things that make a Road Runner cartoon sing, the clever variations on the simple theme that turns it from running gag into creative genius. The cartoony art makes me feel like the first tales would have been better served with something similar, as the jokes feel like they actually land harder given the proper visuals. Coyote discovers that the bounty he’s tracking is Kilowog of the Green Lantern Corps, AT LEAST IT’S NOT ANOTHER BACKUP THAT TELLS THE EXACT SAME STORYĪfter twenty0-odd pages of Kelley Jones art (which is truly disturbing in terms of the cartoon violence), the backup story by Bill Morrison feels like a whole new world, starting with the arrival of Bugs Bunny to remind Lobo he’s been contracted for another eight pages. Wackiness ensues, especially when Wile E. The Main Man will catch the Road Runner, while The Coyote will track down his bounty in return. E realizes he can talk, shoots himself into space and meets Lobo, with whom he makes a deal. With the help of a sheepdog named Sam, who keeps calling him Ralph (a joke that I quite enjoyed in a meta sense), Wile. (One of them is clearly Sylvester The Cat, which seems to be just a one-off joke.) The Coyote becomes so smart that he busts himself and the other subjects out, but not so smart that he doesn’t spend the next sixty years trying in vain to capture and eat the equally enhanced Road Runner. In the year 1949, a not-entirely-humane lab captures a number of desert-dwelling creatures, experimenting on them to increase their intelligence. And the bonus Looney Tunes backup story features DC characters with story and art by Bill Morrison!” WEIRD SCIENCE And when the Coyote and Lobo are after him, the Road Runner knows if they catch him – he’s through. Coyote travels to the far reaches of space to hire Lobo to hunt down and kill his greatest nemesis of all time, the Road Runner. Your Major Spoilers review of Lobo/Road Runner #1 awaits!
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